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How to use the Command pattern in Java

learningcode_x1mckf by learningcode_x1mckf
September 16, 2022
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How to use the Command pattern in Java
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One in all our largest challenges as software program builders is organizing our code in order that it’s simpler to increase and preserve. The Command sample helps us try this by encapsulating all the info required to carry out an motion right into a single Command object.

You may acknowledge the Command sample as a result of we use it on a regular basis in our on a regular basis lives. A great instance is utilizing a distant management machine to activate a tv, change channels, flip up the quantity, and so forth. Each one in every of these actions is encapsulated within the distant management machine.

One thing else to notice about all of those actions is that they’re reversible: you possibly can activate the TV, and it’s also possible to flip it off. Moreover, a few of the actions should be achieved so as: you have to activate the TV earlier than you possibly can flip up the quantity.

On this Java code problem, you may be taught in regards to the Command design sample and see a number of examples of the sample in follow. I can even focus on how the Command sample implements two core rules of the SOLID mannequin. The 2 rules are the single-responsibility precept, which states {that a} class ought to have just one job, and the open-closed precept, which states that objects or entities needs to be open for extension however closed for modification.

What’s the Command sample?

The Command sample is without doubt one of the 23 design patterns launched with the Gang of Four design patterns. Command is a behavioral design sample, which means that it goals to execute an motion in a selected code sample.

When it was first launched, the Command sample was typically defined as callbacks for Java. Whereas it began out as an object-oriented design sample, Java 8 launched lambda expressions, permitting for an object-functional implementation of the Command sample. This text consists of an instance utilizing a lambda expression within the Command sample.

As with all design patterns, it is crucial to know when to use the Command sample, and when one other sample is likely to be higher. Utilizing the flawed design sample for a use case could make your code extra sophisticated, not much less.

The Command sample within the JDK

We are able to discover many examples of the Command sample within the Java Growth Equipment, and within the Java ecosystem. One standard instance is utilizing the Runnable practical interface with the Thread class. One other is dealing with occasions with an ActionListener. Let’s discover each of those examples.

The Command sample with Thread and Runnable

Runnable is an interface that features the run() methodology. The next code snippet reveals the run() methodology’s signature. As you possibly can see, it’s attainable to move a command within the run() methodology:


@FunctionalInterface
public interface Runnable 
   public summary void run();

Thread is the most-used class that receives a Runnable. Let’s have a look at how we are able to move a command to the Thread class:


Runnable command = () -> System.out.println("Executing command!");
Thread thread = new Thread(command);              // Setting command
thread.begin();                                                         

On this code, we implement the command habits within the run() methodology with a lambda expression. As a substitute of the lambda, we might use an nameless internal class, which is an unnamed class that implements Runnable and the run() methodology. However that strategy would make the code extra verbose. Utilizing the lambda is extra concise and simpler to learn.

We then move the command to the Thread class. Lastly, we execute the command by invoking the begin() methodology.

This is the output we are able to anticipate from this code:

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Executing command!

The Command sample with ActionListener

One other good instance within the JDK is the ActionListener interface. I do know it is an older interface, but it surely’s appropriate for example.

Within the following code, we create a JFrame and a JButton. We then set the motion within the button by invoking the addActionListener() methodology. On this case, we’ll simply change the textual content from “Click on me” to “Clicked.” Then, we’ll add the button to the body, and present the body with the button:


JFrame body = new JFrame();
    
JButton button = new JButton("Click on Me");
button.addActionListener(e -> button.setText("Clicked!"));    // Command implementation
    
body.add(button);
body.pack();
body.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
body.setVisible(true);

Determine 1 reveals the outcomes of this code after the button is clicked.

Command pattern with ActionListener.IDG

Determine 1. ActionListener in motion.

Drive my bike! The Command sample in a Car interface

Now that you have seen examples of the Command sample within the JDK, let’s create our personal. First, check out the category diagram in Determine 2.

Command pattern for a Vehicle interface.IDG

Determine 2. A diagram of the Command sample for a Car interface.

There are three components to the diagram, which I am going to clarify.

Command

The inspiration class for the Command sample is the Command interface. We use this interface anytime we need to execute or revert a command:


public interface Command 
  
  void execute();

  void revert();


Receiver

Subsequent, we have to create the category that has the habits to execute the command. We begin with the Car interface, then create the Bike and Truck lessons to implement it:


public interface Car 

  void begin();

  void cease();

  void speed up();



public class Bike implements Car 

  @Override
  public void begin() 
    System.out.println("Beginning bike...");
  

  @Override
  public void cease() 
    System.out.println("Stopping bike...");
  

  @Override
  public void speed up() 
    System.out.println("Accelerating bike...");
  



public class Truck implements Car 

  @Override
  public void begin() 
    System.out.println("Beginning truck...");
  

  @Override
  public void cease() 
    System.out.println("Stopping truck...");
  

  @Override
  public void speed up() 
    System.out.println("Accelerating truck...");
  

  @Override
  public void decelerate() 
    System.out.println("Decelerating truck...");
  


Additionally discover that the Car interface makes the code extra versatile and simpler to vary: we might simply add one other car resembling Automobile that implements the Car interface. This a part of the Command sample is a superb instance of the open-closed SOLID precept. (Keep in mind that this precept states that objects or entities needs to be extensible.)

Invoker

Now, we have now the Bike and Truck habits however we want a category to execute it. In our case, this class would be the GhostRider. GhostRider will drive the Bike and Truck lessons.

GhostRider receives the command within the constructor and invokes the execute() methodology from the command into the takeAction() and revertAction() strategies:


public class GhostRider 
  Command command;

  public GhostRider(Command command)
    this.command = command;
  

  public void setCommand(Command command) 
    this.command = command;
  

  public void takeAction()
    command.execute();
  

  public void revertAction() 
    command.revert();
  

Implementing instructions within the Command sample

Now, let’s create the StartMotorcycle, AccelerateMotorcycle, and StartAllVehicles instructions. Every command implements the Command interface and receives Car within the constructor. Then, it invokes the tactic that corresponds to every command class from Car into the execute() methodology:


public class StartMotorcycle implements Command 

  Car car;

  public StartMotorcycle(Car car) 
    this.car = car;
  

  public void execute() 
    car.begin();
  

  @Override
  public void revert() 
    car.cease();
  



public class AccelerateMotorcycle implements Command 

  Car car;

  public AccelerateMotorcycle(Car car)
    this.car = car;
  

  public void execute() 
    car.speed up();
  

  @Override
  public void revert() 
    car.decelerate();
  




import java.util.Listing;

public class StartAllVehicles implements Command 

  Listing<Car> automobiles;

  public StartAllVehicles(Listing<Car> automobiles) 
    this.automobiles = automobiles;
  

  public void execute() 
    automobiles.forEach(car -> car.begin());
  

  @Override
  public void revert() 
    automobiles.forEach(car -> car.cease());
  


Run the instructions

It is time to run our instructions! For this, we first instantiate the Bike class that has the Command habits, then move it into every Command implementation.

Discover that we’re additionally utilizing the StartAllVehicles command to begin (and cease) a number of automobiles without delay.

Then, we instantiate the GhostRider class that can execute every command. Lastly, we invoke the takeAction() and revertAction() strategies:


public class RideVehicle 

  public static void primary(String[] args) 
    Car bike = new Bike();

    StartMotorcycle startCommand = new StartMotorcycle(bike);
    GhostRider ghostRider = new GhostRider(startCommand);
    ghostRider.takeAction();

    AccelerateMotorcycle accelerateCommand = new AccelerateMotorcycle(bike);
    ghostRider.setCommand(accelerateCommand);
    ghostRider.takeAction();
    ghostRider.revertAction();

    Car truck = new Truck();
    Listing<Car> automobiles = Listing.of(bike, truck);
    StartAllVehicles startAllVehicles = new StartAllVehicles(automobiles);
    startAllVehicles.execute();
    startAllVehicles.revert();
  


Right here is the output from this code:


Beginning bike...
Accelerating bike...
Decelerating bike...
Beginning bike...
Beginning truck...
Stopping bike...
Stopping truck…

When to make use of the Command sample

A vital rule for design patterns is to know when to make use of them. Irrespective of how nice a sample is, implementing it for the flawed use case will make your code a lot worse. Listed below are some pointers for utilizing the Command sample:

  1. You may have a number of instructions that needs to be carried out individually based mostly on the SOLID rules of single-responsibility and open-closed design.
  2. You want to create reversible instructions, resembling including and eradicating an merchandise from a buying cart.
  3. You want to have the ability to create logs every time a command is executed. Every command within the Command sample is encapsulated, so creating logs is simple.
  4. You want to have the ability to execute a number of instructions without delay. You possibly can simply add a Queue, Listing, or Set right into a command’s implementation and execute them.

What to recollect in regards to the Command sample

To summarize, keep in mind the next in regards to the Command sample:

  • It applies the SOLID rules of single-responsibility and open-closed design.
  • It encapsulates and decouples the habits of instructions, which makes your code extra extensible.
  • It is used within the JDK with the Thread class and Runnable and ActionListener interfaces.
  • It encapsulates the habits of instructions inside a single Command implementation.
  • It helps you to execute and revert single instructions.
  • It helps you to execute and revert a number of instructions collectively.

Copyright © 2022 IDG Communications, Inc.



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